Tietronix and the Code of Aegis project team are anxiously anticipating the final report from ThinkZone’s Digital Education Games Survey. In this survey, 800 teachers and 350 school administrators identified features needed in games to make them feasible as a learning platform for schools. Continue reading “Code of Aegis Addresses ThinkZone’s Findings”
Tietronix, along with partners UHCL will be attending the 2015 ED Games Expo on Dec. 9 in Washington DC. The Small Business Innovative Research (SBIR) program, the Department of Ed, 1776 Venture Capitalist and Entertainment Software Association are sponsoring the event. The expo will showcase more than 25 game developers and many “games for learning” developed with the support of the SBIR programs.
“We are excited to be invited by the U.S. Department of Education to showcase our games at this expo,” said Monica Trevathan, Director of Education Technology at Tietronix Software Inc. “The partnership between Tietronix and UHCL has been successful in so many ways, and we are thrilled to share our story and our projects with others in the area of education technology.”
Trevathan and Jana Willis, department chair of Literacy, Library and Learning Technologies in the School of Education at UHCL will be traveling to Washington D.C. this week to display their two games at the 2015 ED Games Expo.
- The “Code of Aegis” game for 6th-8th grade students that combines the interactive nature of gaming with the storytelling power of graphic novel art to teach computer science concepts, programming skills, and robotics education.
- The Serious Game for Energy Science (SGES), known as “Powered by Science”, uses the engagement of a turn-based progression game to engage students in exploration of energy science, energy production, and environmental impact.
Game-based learning is gaining popularity as more and more young people and adults play and learn from games in and out of the classroom. Well-designed games can motivate learners to actively engage in challenging tasks, master content, and sharpen critical thinking and problem solving skills. “Research shows that good games can assist the learning process by keeping students engaged in the educational content and motivating them through game play,” Trevathan said.
Learn more about the ED Games Expo on the U.S. Small Business Administration (SBA) blog and to view videos and learn more about the featured games, visit the SBIR 2.0: Games for Learning Playlist on YouTube.
Tietronix Software makes its debut on the Small Business Innovation Research Program (SBIR) 2.0: Games for Learning Playlist. The recently released playlist features short videos of games funded by 12 different SBIR programs across agencies including the Department of Education, National Science Foundation, the National Institutes of Health, the Department of Defense, the Department of Agriculture, and the Department of Transportation.
Tietronix has two games highlighted on the playlist:
The “Code of Aegis” game combines the highly interactive nature of gaming with the storytelling power of graphic novel art to produce an engaging educational experience that will expose 6th – 8th grade students to computer science concepts, programming skills, and robotics education. The project is funded by the Defense Advanced Research Projects Agency (DARPA) through the Small Business Innovative Research program (SBIR).
The Serious Game for Energy Science (SGES), known as “Powered by Science”, uses the engagement of an interactive computer-based game to engage students in exploration of energy science, energy production, and environmental impact. Students learn problem-solving and critical thinking as they apply their knowledge in a single-play turn-based progression through multiple levels of learning about energy. This Phase 1 prototype was a National Science Foundation funded STTR.
Tietronix develops virtual environment games of all types to introduce students to knowledge skills in math, science, technology, and more. Tietronix will showcase these two games at the ED Games Expo on December 9, 2015 in Washington, DC.
Learn more about the origin of the Games for Learning Playlist and the ED Games Expo on the U.S. Small Business Administration (SBA) blog. To view the videos and learn more about the games, visit the SBIR 2.0: Games for Learning Playlist on YouTube.