The Institute of Education Science (IES) of the U.S. Department of Education, funded a study to understand the feasibility of using digital games for learning in schools and the features most in demand by teachers and educators. ThinkZone received a SBIR grant from IES to conduct the ‘Digital Education Games Survey.’ The final report was published earlier this year.

The following infographic provides a comprehensive overview of ThinkZone’s findings and compares Code of Aegis’ features to those most in demand by teachers and educators. As professionals in the education technology space, the Tietronix team is proud that the Code of Aegis is well aligned to teachers’ needs. We encourage all teachers and schools to consider using digital games, such as Code of Aegis, in their instruction.

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End User License Agreement

END-USER LICENSE AGREEMENT FOR CODE OF AEGIS. IMPORTANT: PLEASE READ THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT CAREFULLY BEFORE CONTINUING WITH THIS PROGRAM INSTALL: Tietronix Software Inc. (“Tietronix” or “licenser”) End-User License Agreement (“EULA”) is a legal agreement between you (either an individual or a single entity) and Tietronix for the Tietronix software product(s) identified above which may include associated software components, media, printed materials, and “online” or electronic documentation (“CODE OF AEGIS”). By installing, copying, or otherwise using the SOFTWARE PRODUCT, you agree to be bound by the terms of this EULA. This license agreement represents the entire agreement concerning the program between you and Tietronix, (referred to as “licenser”), and it supersedes any prior proposal, representation, or understanding between the parties. If you do not agree to the terms of this EULA, do not install or use the SOFTWARE PRODUCT.

The SOFTWARE PRODUCT is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. The SOFTWARE PRODUCT is licensed, not sold.



The SOFTWARE PRODUCT is licensed as follows:

(a) Installation and Use.

Tietronix grants you the right to install and use one (1) copy of the SOFTWARE PRODUCT on your computer running a validly licensed copy of the operating system for which the SOFTWARE PRODUCT was designed.

(b) Backup Copies.

You may also make one (1) copy of the SOFTWARE PRODUCT as may be necessary for backup and archival purposes.



(a) Maintenance of Copyright Notices.

You must not remove or alter any copyright notices on any and all copies of the SOFTWARE PRODUCT.

(b) Distribution.

You may not distribute registered copies of the SOFTWARE PRODUCT to third parties.

(c) Prohibition on Reverse Engineering, Decompilation, and Disassembly.

You may not reverse engineer, decompile, or disassemble the SOFTWARE PRODUCT, except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation.

(d) Rental.

You may not rent, lease, or lend the SOFTWARE PRODUCT.

(e) Support Services.

Tietronix may provide you with support services related to the SOFTWARE PRODUCT (“Support Services”). Any supplemental software code provided to you as part of the Support Services shall be considered part of the SOFTWARE PRODUCT and subject to the terms and conditions of this EULA.

(f) US Government Restricted Rights.

Use, duplication or disclosure by the United States Government is subject to restrictions as set forth under DFARS 252.227-7013 or in FARS 52.227-19 Commercial Computer Software – Restricted Rights.

(g) Compliance with Applicable Laws.

You must comply with all applicable laws regarding use of the SOFTWARE PRODUCT.



Without prejudice to any other rights, Tietronix may terminate this EULA if you fail to comply with the terms and conditions of this EULA. In such event, you must destroy all copies of the SOFTWARE PRODUCT in your possession.



All title, including but not limited to copyrights, in and to the SOFTWARE PRODUCT and any copies thereof are owned by Tietronix or its suppliers. All title and intellectual property rights in and to the content which may be accessed through use of the SOFTWARE PRODUCT is the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants you no rights to use such content. All rights not expressly granted are reserved by Tietronix.



Tietronix expressly disclaims any warranty for the SOFTWARE PRODUCT. The SOFTWARE PRODUCT is provided ‘As Is’ without any express or implied warranty of any kind, including but not limited to any warranties of merchantability, non-infringement, or fitness of a particular purpose. Tietronix does not warrant or assume responsibility for the accuracy or completeness of any information, text, graphics, links or other items contained within the SOFTWARE PRODUCT. Tietronix makes no warranties respecting any harm that may be caused by the transmission of a computer virus, worm, time bomb, logic bomb, or other such computer program. Tietronix further expressly disclaims any warranty or representation to Authorized Users or to any third party.



In no event shall Tietronix be liable for any damages (including, without limitation, lost profits, business interruption, or lost information) rising out of ‘Authorized Users’ use of or inability to use the SOFTWARE PRODUCT, even if Tietronix has been advised of the possibility of such damages. In no event will Tietronix be liable for loss of data or for indirect, special, incidental, consequential (including lost profit), or other damages based in contract, tort or otherwise. Tietronix shall have no liability with respect to the content of the SOFTWARE PRODUCT or any part thereof, including but not limited to errors or omissions contained therein, libel, infringements of rights of publicity, privacy, trademark rights, business interruption, personal injury, loss of privacy, moral rights or the disclosure of confidential information.


Print EULA (PDF)

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Tietronix, along with partners UHCL will be attending the 2015 ED Games Expo on Dec. 9 in Washington DC. The Small Business Innovative Research (SBIR) program, the Department of Ed, 1776 Venture Capitalist and Entertainment Software Association are sponsoring the event. The expo will showcase more than 25 game developers and many “games for learning” developed with the support of the SBIR programs. Continue reading “ED Games Expo 2015”

Tietronix Software makes its debut on the Small Business Innovation Research Program (SBIR) 2.0: Games for Learning Playlist. The recently released playlist features short videos of games funded by 12 different SBIR programs across agencies including the Department of Education, National Science Foundation, the National Institutes of Health, the Department of Defense, the Department of Agriculture, and the Department of Transportation.

Tietronix has two games highlighted on the playlist: Continue reading “Games for Learning Playlist”

Useful Teacher Tools included with Code of Aegis

Teachers love the benefits brought to the classroom by Code of Aegis. It delivers an exciting educational experience for students but designed with educators in mind, offering lesson plans, online tutorials, and an inclusive teacher console.

The teacher console is provided to the teacher as a way to monitor lesson progress, time-on-task, content comprehension through assessment and the ability to run progress reports. The console has a user-friendly dashboard design and is tablet-friendly.

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About Code of Aegis

Introducing a new way to engage your students in learning to code and understanding programming concepts. Engage 6th–8th grade students with an adventure-based storyline and relatable characters while encouraging them to problem solve and think creatively.

Code of Aegis is an educational game designed to encourage and support students as they learn about STEM (science, technology, engineering and math) topics. Players are immersed in the multi-tiered underground world of Aegis, following a group of friends as they try to find a way to the surface and join the three societies.

Through graphic novel artwork, animated explorations, and character dialogue, your students will uncover the story of Aegis as they focus on understanding programming concepts and robotics to become a member of the Aegis Robotics League. To be a successful member, students must learn to write a narrative, construct pseudocode, calculate circumference, design a flowchart, and more.

Part 1. Introduction to Programming

Chapter 1- Engineering Design Process
Chapter 2- Narrative
Chapter 3- Pseudocode
Chapter 4- Flowcharting

Part 2 Basic Programming

Chapter 1- Robot Movement vs. Time
Chapter 2- Robot Movement using Rotations
Chapter 3- Using Variables and Loops
Chapter 4- Application of Movement, Variables and Loops
Chapter 5- Branching

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