The Institute of Education Science (IES) of the U.S. Department of Education, funded a study to understand the feasibility of using digital games for learning in schools and the features most in demand by teachers and educators. ThinkZone received a SBIR grant from IES to conduct the ‘Digital Education Games Survey.’ The final report was published earlier this year.
The following infographic provides a comprehensive overview of ThinkZone’s findings and compares Code of Aegis’ features to those most in demand by teachers and educators. As professionals in the education technology space, the Tietronix team is proud that the Code of Aegis is well aligned to teachers’ needs. We encourage all teachers and schools to consider using digital games, such as Code of Aegis, in their instruction.
Tietronix and the Code of Aegis project team are anxiously anticipating the final report from ThinkZone’s Digital Education Games Survey. In this survey, 800 teachers and 350 school administrators identified features needed in games to make them feasible as a learning platform for schools. Continue reading “Addressing ThinkZone’s Findings”
Tietronix, along with partners UHCL will be attending the 2015 ED Games Expo on Dec. 9 in Washington DC. The Small Business Innovative Research (SBIR) program, the Department of Ed, 1776 Venture Capitalist and Entertainment Software Association are sponsoring the event. The expo will showcase more than 25 game developers and many “games for learning” developed with the support of the SBIR programs. Continue reading “ED Games Expo 2015”
Tietronix Software makes its debut on the Small Business Innovation Research Program (SBIR) 2.0: Games for Learning Playlist. The recently released playlist features short videos of games funded by 12 different SBIR programs across agencies including the Department of Education, National Science Foundation, the National Institutes of Health, the Department of Defense, the Department of Agriculture, and the Department of Transportation.
Tietronix has two games highlighted on the playlist: Continue reading “Games for Learning Playlist”